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Showing posts from November, 2013

How I Record_Part 4_Drums:

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The greatest part of living and working in a creative world is the free flow of ideas. The affection and sacrifices for making a living down the rabbit hole of creativity is beyond explanation to the uninitiated. Our natural element is the physical world our bodies live in. That “real-world" is our anchor to reason and provides us an envelope to push towards the outside of …that would be called innovation. If money defines the difference between eccentric and crazy, then physics defines the difference between an innovative or stupid idea. Talent is the ability to understand the disparity. Physics habitually places its heaviest elements on the bottom of a structure. We call the heavier object supporting a lighter one foundational. This is also true musically when it comes to a Kick Drum or Bass instrument. When creating a building plan to develop a production schedule for turning an idea into a reality you’d generally start by assembling the foundational components of t

How I Record Music_Part 3_Rym Tracks

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This one is for the students @ RLS. The author of this blogs intent is to address the voice that lives inside all of us. This little voice that can inspire or intimidate us down to the very foundation of whom we are  …and that is a lot of shizzle. Let’s just keep "it" simple by focusing “it” on Audio Arts and Science. The science aspect of Audio Arts & Science gives way to the Disneyland aspect of Audio Arts in a heartbeat. It's the faintest whisper of the little voice inside all of us telling us to run around unrestrained yelling “Wheee” at the top of our lungs. If you’ve ever experienced Disneyland from the POV of a persons first time in the park; you can imagine what it's like for the non-initiated during their first tracking session in a professional recording studio. At some time during your run through Disneyland the little voice inside yelling "Wheee" starts to overpower itself, the term is over stimulation. The way to combat it, in the