Part #13_Whaaatt? _Parts 6 thru 11 review
Part 6 discusses the connection between
knowledge and wisdom. Knowledge knows a kick drum is a major component of a mix;
wisdom doesn’t build the mix around it. The tie between the two is
Understanding.
Part 7 is all about asking you this
question; am I an audience member or a band member? A mixdown engineer is the audience’s
representative. In our Left to Right world panning drums from Right to Left, as
an audience sees them, feels weird.
Part 8 asked: How big is your listening
window. Do you hear small movements of your pan pots? Can you hear those
movements to the same degree in various parts of your controlled listening
space?
Part 9 is about the Loudness Wars. Somewhere
some person or group of people thought they’d sell more recordings if they were
louder in output volume than their competitors. The over compression of today’s
recordings are actually driving business away as the uneducated listener becomes
more aware. A snare drum’s energy can and will trigger final buss compressors.
This will change the whole character of your mix; it can turn good into bad
quickly.
Part 10 reinforces the need to keep your eye
towards the final product. Overhead drum tracks contain a lot of low frequency
energy. When crafted correctly that energy becomes the air surrounding your
drum tracks.
Part 11 states that great recordings
come from great performers. A great bass player knows how to play the holes
without overfilling them.
A mix should
have personality, a personal component to bring the listener in; to allow the
audience member to become a part of the show. Bass and Drums, or their tonal
counterparts are the start of the foundational thought process you go through
to begin a mix.
Next up_Guitars
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