Part #13_Whaaatt? _Parts 6 thru 11 review


Part 6 discusses the connection between knowledge and wisdom. Knowledge knows a kick drum is a major component of a mix; wisdom doesn’t build the mix around it. The tie between the two is Understanding.

Part 7 is all about asking you this question; am I an audience member or a band member? A mixdown engineer is the audience’s representative. In our Left to Right world panning drums from Right to Left, as an audience sees them, feels weird.

Part 8 asked: How big is your listening window. Do you hear small movements of your pan pots? Can you hear those movements to the same degree in various parts of your controlled listening space?

Part 9 is about the Loudness Wars. Somewhere some person or group of people thought they’d sell more recordings if they were louder in output volume than their competitors. The over compression of today’s recordings are actually driving business away as the uneducated listener becomes more aware. A snare drum’s energy can and will trigger final buss compressors. This will change the whole character of your mix; it can turn good into bad quickly.

Part 10 reinforces the need to keep your eye towards the final product. Overhead drum tracks contain a lot of low frequency energy. When crafted correctly that energy becomes the air surrounding your drum tracks.

Part 11 states that great recordings come from great performers. A great bass player knows how to play the holes without overfilling them.

A mix should have personality, a personal component to bring the listener in; to allow the audience member to become a part of the show. Bass and Drums, or their tonal counterparts are the start of the foundational thought process you go through to begin a mix.
Next up_Guitars

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